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- T-Zero Manual
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- T-ZERO V1.02
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- Copyright 1991 Dennis M. Cunningham
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- TABLE OF CONTENTS
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- PROLOGUE . . . . . . . . . . . . . . . . . . . . . . 2
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- CREDITS. . . . . . . . . . . . . . . . . . . . . . . 3
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- COMMAND LINE SWITCHES. . . . . . . . . . . . . . . . 4
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- INPUT BUFFER . . . . . . . . . . . . . . . . . . . . 4
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- PLAYER DEFINABLE FUNCTION KEYS . . . . . . . . . . . 4
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- COMMANDS . . . . . . . . . . . . . . . . . . . . . . 5
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- COMMAND SUMMARY. . . . . . . . . . . . . . . . . . . 9
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- KEYBOARD LAYOUT--CURSOR. . . . . . . . . . . . . . . 10
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- KEYBOARD LAYOUT--DIRECTIONAL . . . . . . . . . . . . 11
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- SHAREWARE INFORMATION. . . . . . . . . . . . . . . . 12
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- ASP OMBUDSMAN STATEMENT. . . . . . . . . . . . . . . 12
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- WARRANTY INFORMATION . . . . . . . . . . . . . . . . 13
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- REGISTRATION INFORMATION . . . . . . . . . . . . . . 14
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- REGISTRATION FORM. . . . . . . . . . . . . . . . . . 15
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- 1
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- T-Zero Manual
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- PROLOGUE
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- A dream came to you as you tossed uneasily upon an unfamiliar bed.
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- In your dream, a time-worn figure waved a scythe in slow arcs across
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- your sky-blue field of vision and picked, out of thin air, letters
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- from a runic alphabet. The sky-writing from the scythe crystallized
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- in icy trails as a new letter materialized with each sleeping breath
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- your dream encompassed. When the message was complete, the entire
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- sky was slivered with shining icicles that spelled in full:
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- "Somewhere scattered across ages and landscapes are six
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- enticingly round objects that you must locate and some-
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- how transport to progressively future time zones where
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- they can be manipulated in a fashion that will right
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- the troubled times."
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- As you deciphered the message, the icicles shattered in a brittle and
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- sparkling avalanche. You tossed some more and awaited your
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- awakening . . .
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- 2
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- T-Zero Manual
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- CREDITS
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- The author considers himself a programmer with literary leanings.
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- The text adventure genre allows him to explore both avenues
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- simultaneously. He has been admitted into the Association of
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- Shareware Professionals and this is his first entry into the
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- shareware market.
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- _______
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- ____|__ | (R)
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- --| | |-------------------
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- | ____|__ | Association of
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- | | |_| Shareware
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- |__| o | Professionals
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- -----| | |---------------------
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- |___|___| MEMBER
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- Credits due to a fine testing team:
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- Lead Tester: Robert Norton
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- Additional Testing: Scott Blight
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- Jay Shaffstall
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- This game, as originally intended, quoted extensively from the works
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- of T. S. Eliot. Faber and Faber, Ltd. of London, England denied
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- permission to quote Mr. Eliot. I hope, at some time in the future,
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- they will reconsider their position.
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- 3
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- T-Zero Manual
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- COMMAND LINE SWITCHES
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- Normally, the game runs in 384k.
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- If you have memory constraints, you may run it in 256k by starting it
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- up as:
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- T-ZERO DISK
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- This alternative accesses the text file from disk rather
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- than memory and is slower.
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- To start directly from a save file, type:
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- T-ZERO <save-file name>
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- To run in 256k, starting directly from a save file, type:
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- T-ZERO DISK <save-file name>
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- INPUT BUFFER
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- Adventure gamers often find themselves in the situation where
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- they are repeatedly retyping the same commands. To facilitate
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- command processing, an input buffer of the last ten commands
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- processed is maintained. To utilize this facility, you may
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- retrieve commands in the reverse order processed by using the
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- gray '-' and gray '+' keys, or if you are in cursor control
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- keyboard mode (see commands KEYS, KEYBOARD, and the section
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- entitled "Keyboard Layout"), the up and down arrow keys. You
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- may always retrieve the last command processed using program
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- function key 3 (PF3).
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- PLAYER DEFINABLE FUNCTION KEYS
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- If you discover you're using a command frequently, you may equate
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- it to program function keys 5, 6, 7, 8, or 9. To do so, type
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- F<n> (where <n> ranges from 5 to 9) on the command line, followed
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- by the command desired. From thenceforth, that command may be
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- retrieved and acted upon by depressing the equivalent program
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- function key. Typing USERKEYS will produce a summary of player
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- defined keys currently in effect.
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- 4
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- T-Zero Manual
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- COMMANDS
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- In the following command descriptions, a toggle command is
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- defined as a command that changes the on/off status of a feature.
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- If the feature is on, the toggle command turns it off. If the
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- feature is off, the toggle command turns it on.
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- BRIEF This is the default mode for room and location
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- descriptions. A full description of the area will
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- be presented to the player the first time the room
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- is entered. Thereafter, only the room or location's
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- name will appear on the screen. Full descriptions
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- can be activated by switching to the VERBOSE mode.
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- This same description can be displayed for a single
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- turn by simply typing LOOK.
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- COLORS If an EGA or above hardware is present, cycles through
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- four pre-defined palette selections.
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- COMPRESS Changes the number of lines displayed on the screen.
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- (Toggle) If 25 lines are currently being displayed, the toggle
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- switches to 43 lines if the presence of an EGA is
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- detected or 50 lines if the presence of a VGA is
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- detected. If either 43 or 50 lines are being displayed,
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- the toggle switches back to the default mode of 25 rows.
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- CREDITS Displays information on the games origins. Gives
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- credit and thanks to the originator's of copyrighted
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- information for their permission to quote that material.
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- Gives credit and thanks to the beta-testing team.
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- Provides a brief background of the author.
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- DOS Shells to the DOS command level. For those who are
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- unfamiliar with shells, this simply means that the
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- game is temporarily suspended and all DOS commands are
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- available to you until you type EXIT to return to the
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- game.
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- Why would a game have a DOS shell? For any number of
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- reasons--game related or otherwise. For example, if
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- you wish to restore a game state from a save file and
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- have forgotten the name of the save file, you can shell
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- to DOS and issue a DIR command to list all save files.
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- Or if your game play is threatened by some unattended
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- piece of PC-business impinging upon your consciousness,
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- you can shell to DOS, take care of that business, and
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- then return to the game without reloading it by simply
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- typing EXIT at the DOS prompt.
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- EXITS Displays a list of all directions leading from the current
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- 5
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- T-Zero Manual
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- (PF4) location.
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- HELP Displays a list of all the commands available in the
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- (PF1) game with an abbreviated description of their function.
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- The list of commands is the same as the command summary
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- in this document.
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- HINT Provides the stumped adventurer with a gentle nudge
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- useful in solving some puzzles. Hints are cued to
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- player location and what has been scored thus far.
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- Several hints may be available to the user at each
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- location, each less subtle than the previous. The
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- player is given the option of seeing only those they
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- wish to see. The HINT command is only available to
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- registered players.
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- HINTS Actually, there's no such command. Once hints are
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- disabled through the NOHINTS command, they cannot be
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- enabled again without restarting the game.
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- INFO Since T-Zero is a shareware product, information is
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- provided on registration. This information is presented
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- in this document as well.
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- KEYS There are two keyboard layouts available to the player.
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- (Toggle) For reference, these are referred to as the "directional"
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- (PF2) mode and the "cursor control" mode. (Summaries of the
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- effect of depressing a particular key under each layout
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- is summarized in the section entitled "Keyboard Layout").
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- In general, directional mode interprets the arrow keys
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- and the numeric key pad as designating compass directions
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- for the player to travel (for example, the right arrow
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- is equivalent to East). Cursor control mode utilizes
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- the keys for command line editing. The KEYS command
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- switches between keyboard modes. If you are in cursor
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- control mode, it switches to directional mode. If you
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- are in directional mode, it switches to cursor control
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- mode which is the default mode. If you are unsure what
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- keyboard mode you're in or wish to see what editing
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- commands are available to you, typing KEYBOARD will let
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- you know.
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- KEYBOARD Reveals what keyboard layout you're using (either
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- directional or cursor control) and presents a summary
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- of the keystroke functions in that mode. This summary
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- is the same as presented in this document in the section
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- entitled "Keyboard Layout."
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- LOG Sometimes it might be convenient to review the game's
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- (Toggle) prose without actually playing the game (or you might be
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- so taken with the prose you want a permanent copy!).
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- 6
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- T-Zero Manual
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- To log all text displayed on the screen to the file
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- "T-ZERO.SCR," type LOG. To turn off this feature, type
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- LOG again. If the file T-ZERO.SCR does not exist, it is
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- created. If it exists, new text is appended to the old
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- file.
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- MORE Normally, if an action by the player triggers the
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- (Toggle) display of more than a full screen of text, the display
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- will pause at each screen and the word MORE> will appear
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- in the lower right hand corner of the screen. The
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- player can then pause, read the text leisurely, and then
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- "hit any key to continue." However, if you are replaying
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- a portion of the game or are using the FIND command to
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- navigate between far-flung locations, you can suppress
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- this courteous pause by typing MORE. You can return to
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- the screen pause default by typing MORE once again (this
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- is a toggle). It is recommended that you stick to the
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- default mode unless you are replaying a portion of the
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- game. Otherwise, an important clue might scroll by you
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- without allowing itself to be read. Of course, unread
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- herrings would zip by as well.
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- NOHINTS If a hint file is available, the temptation to use it
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- may be too strong for some to resist. The intrepid
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- adventurer may therefore wish to kill the hint file
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- for the duration of the game. To do so, type NOHINTS.
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- Once this command is issued, it is no longer possible
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- to use the HINT command and you can't retreat to hint
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- mode without restarting the game. (NOHINTS is the
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- default mode for unregistered players).
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- QUIT This command quits the game (after first displaying
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- your score and rank) and returns you to the DOS command
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- level.
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- RESTART Recreates the initial state of the game. This is a
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- convenient way to start over without quitting and
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- reloading T-ZERO.
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- RESTORE Returns the game (from the supplied save file name) to
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- the state it was in when the save file was created. If
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- no save file name is supplied, the default T-ZERO.SAV
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- is used.
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- REVISIONS Presents a brief version history of the game and
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- indicates what changes have been incorporated into
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- each version.
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- SAVE You've had a hard day on the play field and want to
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- quit or you want to experiment with certain potentially
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- disastrous actions. You can save the state of the game
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- 7
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- T-Zero Manual
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- by typing SAVE. You will be prompted for a file name.
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- If you supply none, the default is T-ZERO.SAV. To
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- return to this saved state, type RESTORE and supply
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- the corresponding save file name when prompted.
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- SCORE No, this command doesn't increment your score but it
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- does display your score and a brief verbal tag
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- indicating your "rank."
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- SCRIPT Produces a hard copy of the game's prose on the
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- (Toggle) printer. This hard copy echoes the screen display.
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- Typing SCRIPT once more will suppress further printing.
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- SOUND Normally, when you score, you're made aware of the
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- (Toggle) fact by an audio beep (or charge or whatever you want
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- to call it). As a courtesy to others in your "play
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- vicinity," you may wish to suppress this audio signal.
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- Typing SOUND will suppress the beep. Typing SOUND
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- again will bring it back on.
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- SPACE To improve readability, logical chunks of prose are
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- (Toggle) double-spaced. If you wish to cram more on a screen,
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- you can single-space screen output by typing SPACE.
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- Typing SPACE once more will return you to double-
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- spaced screen output. SPACE also effects text being
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- echoed to the printer through the SCRIPT command.
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- UNDO Oops! I didn't mean to do that! You can undo the
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- (OOPS) effect of a bad or disastrous action by typing UNDO.
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- This, in effect, returns the game to the state it was
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- in before the turn was taken. Certain commands, such
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- as those summarized in this list, can't be undone.
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- And, of course, if you want to UNDO an UNDO command,
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- simply redo what you undid (Clear?).
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- USERKEYS Produces a summary of player defined function keys
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- currently in effect. See the section entitled "Player
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- Definable Function Keys" for an explanation of how
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- to equate a key with a command.
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- VERBOSE Normally, a room's description is only presented upon
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- first encountering (or first illuminating) that
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- location. To display the full room description every
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- time you reenter a room, type VERBOSE. To return to
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- the default mode, type BRIEF.
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- VERSION Indicates the level number of the current version of
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- the game.
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- 8
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- T-Zero Manual
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- COMMAND SUMMARY
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- BRIEF --Displays only the name of a location upon entry.
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- COMPRESS --Switches between 25-row and 43/50-row mode for screen
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- output.
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- COLORS --Switches to a new color palette (four available).
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- CREDITS --Displays information on the game's origins.
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- DOS --Shells to the DOS command level (useful for checking
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- save files).
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- HELP(F1) --Displays this file.
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- HINT --Provides a gentle nudge or clue to the stumped
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- adventurer.
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- HINTS --No such command --you can turn hints off with NOHINTS
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- but you can't turn them back on.
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- INFO --Displays information on shareware registration.
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- KEYS(F2) --Toggles between standard and directional keyboard
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- layouts.
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- KEYBOARD --Displays keyboard commands currently in effect.
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- LOG --Toggles logging of screen output to file "T-ZERO.SCR"
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- MORE --Toggles pausing after display of a full screen of text.
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- NOHINTS --Disables hints for the rest of the game.
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- QUIT --Exits the game.
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- RESTART --Recreates the initial state of the game (starts over).
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- RESTORE --Restores the game from optional <filename>.
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- REVISIONS --Explains any revisions to the current version of the game.
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- SAVE --Saves the game to optional <filename>.
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- SCORE --Displays your current points and your "rank."
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- SCRIPT --Toggles printing of screen output.
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- SOUND --Toggles beep upon scoring.
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- SPACE --Toggles double spacing of output.
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- UNDO(OOPS)--Undoes the effect of the previous action.
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- USERKEYS --Summarizes player defined function keys currently in
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- effect.
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- VERBOSE --Displays the full description of a location upon entry.
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- VERSION --Displays the Version number and Copyright information.
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- If you have sufficient savvy, the following VERBS might prove
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- useful:
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- EXITS(F4) --indicates direction of paths leading from current
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- location.
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- COPY --<item> to <item>: A good way to transcribe various
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- bits of arcana that might slip the memory.
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- FIND --<item>: Locates the object and steps the player to
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- that location.
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- IMAGINE --<item>: Allows player to "visualize" unencountered
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- objects or locations.
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- WHERE --optional <item>: Gives you the current location of the
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- object under inquiry.
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- 9
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- T-Zero Manual
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- KEYBOARD LAYOUT
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- In the following summary, an entry ^L means hitting the control
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- key and L simultaneously and an entry ALT-L means hitting the alt
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- key and L simultaneously.
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- CURSOR control keyboard mode:
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- Cursor movement commands:
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- Left Arrow -- left one column.
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- Right Arrow -- right one column.
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- ^Left Arrow -- left one word.
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- ^Right Arrow-- right one word.
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- HOME -- beginning of line.
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- END -- to end of line.
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- Command retrieval:
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- Up Arrow -- Previous command.
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- Down Arrow -- Next command.
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- Gray '-' -- Previous command.
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- Gray '+' -- Next command.
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- F1 -- Displays help file.
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- F2 -- Changes keyboard mode.
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- F3 -- Displays last command processed.
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- F4 -- Displays room exits.
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- F5-F9 -- Executes player defined command.
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- Alt-T -- Pops open time window.
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- Alt-X -- Quits game.
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- Deletion commands:
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- BackSpace -- Deletes character left of cursor.
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- DEL -- Deletes character right of cursor.
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- ^W -- Deletes word left of cursor.
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- Alt-W -- Deletes word right of cursor.
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- ^L -- Deletes all characters left of cursor.
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- Alt-L -- Deletes all characters right of cursor.
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- Alt-K or ESC-- Deletes all characters on the line or closes
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- time window.
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- Alt-U or ^U -- Pastes back deleted text at cursor (undeletes).
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- Insertion command:
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- INS -- Toggles Insert/Overwrite mode.
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- 10
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- T-Zero Manual
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- DIRECTIONAL control keyboard mode:
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- Directional movement commands:
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- HOME -- NW. END -- SW.
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- Up Arrow -- N. Down Arrow -- S.
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- Page Up -- NE. Page Down -- SE.
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- Right Arrow -- E. Left Arrow -- W.
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- ^Right Arrow-- U. ^Left Arrow -- D.
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- Cursor movement commands:
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- BackSpace -- Moves cursor left one column.
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- Command retrieval:
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- Gray '-' -- Previous command.
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- Gray '+' -- Next command.
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- F1 -- Displays help file.
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- F2 -- Changes keyboard mode.
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- F3 -- Displays last command processed.
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- F4 -- Displays room exits.
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- F5-F9 -- Executes player defined command.
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- Alt-T -- Pops open time window.
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- Alt-X -- Quits game.
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- Deletion commands:
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- DEL -- Deletes character right of cursor.
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- ^W -- Deletes word left of cursor.
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- Alt-W -- Deletes word right of cursor.
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- ^L -- Deletes all characters left of cursor.
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- Alt-L -- Deletes all characters right of cursor.
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- Alt-K or ESC-- Deletes all characters on the line or close
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- time window.
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- Alt-U or ^U -- Pastes back deleted text at cursor (undeletes).
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- Insertion command:
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- INS -- Toggles Insert/Overwrite mode.
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- 11
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- T-Zero Manual
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- SHAREWARE INFORMATION
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- Shareware distribution gives users a chance to try software before
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- buying it. If you try a Shareware program and continue using it,
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- you are expected to register. Individual programs differ on details--
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- some request registration while others require it, some specify a
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- maximum trial period. With registration, you get anything from the
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- simple right to continue using the software to an updated program
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- with printed manual.
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- Copyright laws apply to both Shareware and commercial software, and
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- the copyright holder retains all rights, with a few specific exceptions
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- as stated below (see "Warranty Information"). Shareware authors are
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- accomplished programmers, just like commercial authors, and the
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- programs are of comparable quality (in both cases, there are good
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- programs and bad ones!). The main difference is in the method of
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- distribution. The author specifically grants the right to copy and
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- distribute the software, either to all and sundry or to a specific
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- group. For example, some authors require written permission before
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- a commercial disk vendor may copy their Shareware.
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-
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- Shareware is a distribution method, not a type of software. You
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- should find software that suits your needs and pocketbook, whether
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- it's commercial or Shareware. The Shareware system makes fitting
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- your needs easier, because you can try before you buy. And because
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- the overhead is low, prices are low also. Shareware has the ultimate
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- money-back guarantee--if you don't use the product, you don't pay for
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- it.
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-
-
- ASP OMBUDSMAN STATEMENT
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-
-
- "This program is produced by a member of the Association
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- of Shareware Professionals (ASP). ASP wants to make sure
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- that the shareware principle works for you. If you are
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- unable to resolve a shareware-related problem with an ASP
-
- member by contacting the member directly, ASP may be able
-
- to help. The ASP Ombudsman can help you resolve a dispute
-
- or problem with an ASP member, but does not provide
-
- technical support for members' products. Please write to
-
- the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442-
-
- 9427 or send a Compuserve message via CompuServe Mail to
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- ASP Ombudsman 70007,3536."
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- 12
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- T-Zero Manual
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-
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- WARRANTY INFORMATION
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-
-
- Users of T-Zero must accept this disclaimer of warranty:
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-
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- "T-Zero is supplied as is. The author disclaims all
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- warranties, expressed or implied, including, without limitation,
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- the warranties of merchantability and of fitness for any purpose.
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- The author assumes no liability for damages, direct or conse-
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- quential, which may result from the use of T-Zero."
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-
-
- T-Zero is a "shareware program" and is provided at no charge to the
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- user for evaluation. Feel free to share it with your friends, but
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- please do not give it away altered or as part of another system.
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- The following files must be included in any distributed copy:
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- T-ZERO.EXE
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- T-ZERO.DAT
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- T-0.DAT
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- T-ZERO.MAN
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- The file, HINT.DAT, received upon registration, may not be distri-
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- buted.
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-
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- The essence of "user-supported" software is to provide personal
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- computer users with quality software without high prices, and yet
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- to provide incentive for programmers to continue to develop new
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- products. If you find this game enjoyable and find that you are
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- playing T-Zero and continue to play T-Zero after a reasonable trial
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- period, you must make a registration payment of $15.00 to the author.
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- The $15.00 registration fee will license one copy for use on any one
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- computer at any one time. You must treat this software just like
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- a book. An example is that this software may be used by any number
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- of people and may be freely moved from one computer location to
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- another, so long as there is no possibility of it being used at one
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- location while it's being used at another. Just as a book cannot
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- be read by two different persons at the same time.
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-
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- Anyone distributing T-Zero for any kind of remuneration must first
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- contact the author at the address below for authorization. This
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- authorization will be automatically granted to distributors
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- recognized by the (ASP) as adhering to its guidelines for shareware
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- distributors, and such distributors may begin offering T-Zero
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- immediately (However the author must still be advised so that the
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- distributor can be kept up-to-date with the latest version of T-Zero.).
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-
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- You are encouraged to pass a copy of T-Zero along to your
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- friends for evaluation. Please encourage them to register their
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- copy if they find that they can use it. All registered players
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- will receive a copy of the latest version of T-Zero complete
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- with a hint facility (see "Registration Information").
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-
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- 13
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-
- T-Zero Manual
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-
-
-
-
-
- REGISTRATION INFORMATION
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-
-
- Registered users will receive a disk containing the most recent
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- version of T-Zero complete with a hint file not available to
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- unregistered users. The hint facility is keyed to user location
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- and what the player has solved or accomplished so far. The hint
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- file may not be distributed to unregistered users. If your new
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- version of T-Zero is the same as you already have, only the hint
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- file need be reloaded. If your version number has changed, save
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- files will not be compatible between the two versions.
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-
-
- To register, send $15.00 (check or money order) and the attached
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- registration form to:
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-
-
- Dennis Cunningham
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- No. 405
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- 25-6 NW 23rd Pl.
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- Portland, OR
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- 97210-3534
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-
-
- The author also welcomes comments and suggestions and can be reached
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- at the above mailing address or the following E-Mail addresses:
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-
-
- CompuServe: 71107,3037
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- GENIE: D.CUNNINGHA9
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-
-
- Support policy: The author will willingly track down and correct
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- any reported bugs and create a new version to correct them. He
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- prefers not to be inundated with requests for hints but has been
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- known to give a gentle nudge or two.
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-
-
- Thanks for your interest in the game. A new one is already in the
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- works!
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- 14
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- T-Zero Manual
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-
-
- Registration Form (T-ZERO V1.02)
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-
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- Name: ______________________________________________________________
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-
-
- Address: ___________________________________________________________
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-
-
- City, State: _______________________________________________________
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-
-
- Zip Code: __________________________________________________________
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-
-
- Telephone Number (optional): _______________________________________
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-
-
- Disk Format: [5.25"] ________ [3.5"] ________
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-
-
-
-
- You may answer or leave these questions blank at your discretion:
-
-
-
- 1) Where did you obtain your copy of T-Zero?
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-
-
-
-
-
-
- 2) What types of themes would you like to see explored in text
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- adventures?
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-
-
-
-
-
-
- 3) What features would you like to see added to a text adventure
-
- like T-Zero?
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-
-
-
-
-
-
- 4) What type of hardware do you play games on?
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-
-
-
-
-
-
- 5) Additional comments:
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-
-
-
-
-
-
-
-
- Send form and payment to:
-
-
-
- Dennis Cunningham
-
- No. 405
-
- 25-6 NW 23rd Pl.
-
- Portland, OR
-
- 97210-3534
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-
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- 15
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